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GDFCWJ

You vs computer · FREE PLAY

War

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Family Card Games
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Game guide · GDFCWJ

Your guide to War

A careful first move helps you understand the round. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Practice beyond the first move

A careful first move helps you understand the round. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Try the rule on the board, then read the next instruction.

Aim for this result

The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.

How to proceed

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

The controls to know

Use the controls beside the game rather than guessing the rules. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Try the rule on the board, then read the next instruction.

Learn from a sample situation

Keep the goal in view while choosing a move. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Start a new round when you are ready to try again.

Watch out for this

The example and rules describe the same game you can play above. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Start a new round when you are ready to try again.

Further help with the game

What is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The instructions above use these same rules.

How do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Scores here do not represent cash or prizes.

For this game, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Use the labelled controls for your next action.

When I start, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The instructions above use these same rules.

When I start, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Use the labelled controls for your next action.

How many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

When I start, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. You can start a new round from the game controls.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. No download or player account is required.

Why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. Keep the current game state in view while applying this rule.

For this game, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. No download or player account is required.

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