Game guide · GDFCWJ
The Mastermind playbook
A careful first move helps you understand the round. Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. The game area remains available above the explanation. The computer chooses four positions from six colours; repeated colours are allowed. Try the rule on the board, then read the next instruction.
Four positions, six colours and ten guesses, with repeated colours allowed. This is an independently coded free colour-code puzzle, not an official branded edition.
Something to practise
Check guess records your attempt. Exact means correct colour and position; misplaced means correct colour in another position. Keep the goal in mind before your next move.
Your objective
The example and rules describe the same game you can play above. Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback.
Step by step
- The computer chooses four positions from six colours; repeated colours are allowed.
- Select a code position and then choose a colour. Fill all four positions.
- Check guess records your attempt. Exact means correct colour and position; misplaced means correct colour in another position.
- Each secret peg can match only one guess peg. Use the feedback to narrow the next guess.
- Find all four exact positions to win. After ten unsuccessful guesses the secret code is revealed.
How your actions work
The example and rules describe the same game you can play above. Tap one of four positions, then a labelled colour button. Numbers identify colours as well as the swatches. Press Check guess only when all slots are filled. Start a new round when you are ready to try again.
Work through an example
Keep the goal in view while choosing a move. For secret 1,1,2,2 and guess 1,2,1,3, feedback is one exact and two misplaced. The extra 3 has no match. Start a new round when you are ready to try again.
A mistake to avoid
A careful first move helps you understand the round. Four misplaced matches do not mean four exact positions. Also, repeated colours must not be counted more times than they appear in the secret.
Questions that come up during play
On this page, what is the aim of Mastermind?
Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. The instructions above use these same rules.
During a round, how do the controls work?
Tap one of four positions, then a labelled colour button. Numbers identify colours as well as the swatches. Press Check guess only when all slots are filled. The game is played locally in your browser.
Can you show an example?
For secret 1,1,2,2 and guess 1,2,1,3, feedback is one exact and two misplaced. The extra 3 has no match. No download or player account is required.
For this game, which mistake should I avoid?
Four misplaced matches do not mean four exact positions. Also, repeated colours must not be counted more times than they appear in the secret. No download or player account is required.
During a round, what rules and limits are used here?
Four positions, six colours and ten guesses, with repeated colours allowed. This is an independently coded free colour-code puzzle, not an official branded edition. Scores here do not represent cash or prizes.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. A new round resets the current game.
On this page, can the secret repeat a colour?
Yes. Any of the six colours can appear more than once. The instructions above use these same rules.
When I start, what does misplaced mean?
The guessed colour appears in the secret but not at that position, after exact matches have been accounted for. No download or player account is required.
Are colour numbers part of the rules?
They are labels for accessibility; the number and its colour refer to the same peg choice. Scores here do not represent cash or prizes.
When I start, can I see the answer?
The answer is shown when you solve the code or use all ten guesses. A new round resets the current game.